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Archive for June, 2006

I had heard that his movie was good, but I was surprised to find just how well this 1951 SciFi-Horror crossover has withstood the test of time. An intelligent script and believable characters, a stroy relying on try suspense instead of cheap effects, a truly frightening creature and well acted and filmed scenes all make […]

Tuesday, June 20th, 2006

Duncan Tucker – Transamerica (2)

This could have been another movie using a feel-good story to enahnce understanding an accepance for a minority by depicting some of its members as struggling, but good humans-like-us. That is an approach that is both commendable for its beneficial impact on society mores and slightly suspicious for its tendency to avoid the more troubling […]

Tuesday, June 20th, 2006

James Moll – The Last Days (1)

Watching movies about the holocaust, even – or especially – ones that are as well made as this one, is exhausting and disturbing, and I’m not entirely sure why I keep doing it again and again. Partly it’s the general feeling that an evil forgotten is one likely to be repeated, but there also is […]

Friday, June 16th, 2006

Kopflose Vergangenheit

Als sich die Hohlwelt-Anhänger Teeds in Estero niederliessen, gab es hier an Floridas Westküste nur eine unbefestigte Strasse durch den Dschungel, parallel zur Golfküste. In grosszügigen Abständen entlang der Route lagen kleine Läden und Rasthäuser, auch die Hohlweltler betrieben eins. Später dann wurde der Tamiami-Trail (der so heisst, weil er Tampa mit Miami verbindet) asphaltiert, […]

Friday, June 16th, 2006

The Matter of Mind (Again)

I’ll try and sum up yesterdays insane rant on the counter-materialism arguments from philosophy of mind a bit more neatly and readably. There are other things wrong with the individual arguments, and I’ve pointed out a few of the fallacies in that post, but the main thread linking them all, is the technique of using […]

Friday, June 16th, 2006

David Milch – Deadwood, Season 3 (1)

Everyone’s favorite drama of swear and cuss is entering its third season, and judging from the opening episode, it’s going to be great. I have a hard time nailing down just exactly how they do it, but every moment of Deadwood’s reenacted history seems to be a goddam fucking delight. Partly, I think, this is […]

Jeanne Moreau’s sulking femme-fatale act is annoying to watch, and parts of the story don’t seem to make sense – why did Tavernier not escape through the floor after the elevator had gone almost all the way down to the ground floor? Why would a Jury let the murderer off easily, while being harsh on […]

I like the idea of multiplayer games, but this incarnation of it, with a rigid world full of unchanging story elements and a large number of people running around in it, doesn’t quite fulfill the promise. I’d like to see more interaction possibilities beyond the mere killing of monsters in a group, and some plasticity […]

Thursday, June 15th, 2006

Panzer, quer

Der Fluss fliesst landeinwärts, die Gezeiten also arbeiten, wie auch die Sonne, gegen uns. Am Ufer zunächst Mangroven, dann Keksdosen mit Hurricanfensterverschalung, dann ausladende Anwesen; Motorboote auf erhöhten Bootsstegen und Jetskis in Paaren und Dreiergruppen. Schliesslich niedrige Vegetation. Hinter jeder Biegung vermuten wir Estero Bay und Shellmound Island, das Paddelziel, aber hinter jeder Biegung liegt […]

Thursday, June 15th, 2006

John Searle – Mind (2)

I consider this a great book, not so much because I agree with what Searle says in it. In fact, I don’t agree with hardly anything he says. But it does provide a nice, comprehensive introduction into the philosophy of mind, and it lists several recent major arguments in the field. Searle’s deliberately naive style, […]